![]() It’s easily as good as Breath of the Wild, but in different ways. It’s exceedingly rare that I finish a game with an exhausting open world after ninety hours and… start over, hitting the New Game Plus button. I don’t think Elden Ring is quite perfect, but there’s zero question in my mind that it is a masterpiece. I think the industry’s penchant to compare everything to Breath of the Wild is misguided at best (despite everybody drawing the comparison, Pokemon Legends Arceus has next to nothing in common with it, for instance), though Elden Ring is truly a game that does share some DNA with that seminal open world adventure – but it brings more than enough of its own ideas to the table to be a genre-disruptor in its own right. Seven days after Horizon Forbidden West was released, Elden Ring hit store shelves. In fact, from what I’ve played so far it’s a solid improvement over the original in almost every way - except, perhaps, for Aloy’s constant chattering to herself as you explore, which is incessant as before.īut… none of that feels like it matters now. Forbidden West is arguably the second ‘true’ PS5 game, the next to truly stun with next-generation visuals after Ratchet & Clank: Rift Apart.įorbidden West makes huge leaps forward in some areas that are niche but matter to me specifically, like how it has lighting that renders truly gorgeous, realistic-looking black skin - something that’s always been of interest to me, somebody with a fair amount of melanin. You have to feel for Guerilla Games, the excellent developer behind Horizon that has graduated from good-not-great, visually stunning shooters to games that feel like they’ve got more of a heart and soul, primarily driven by a protagonist that players really seem to love.
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